Copyright © Michael Richmond.
This work is licensed under a Creative Commons License.
p = (mass) * (velocity)
It is a vector quantity, and the total linear momentum of
a bunch of objects will remain the same, before and after
a collision.
impulse = (force) * (time)
if the force has a constant magnitude during its action.
If the force changes with time, then one must integrate
to find the impulse:
/
impulse = | (force) dt
/
(change in momentum) = (impulse)
p - p = (force) * (time)
final initial
m*v - m*v = (force) * (time)
final initial
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Copyright © Michael Richmond.
This work is licensed under a Creative Commons License.