Copyright © Michael Richmond.
This work is licensed under a Creative Commons License.
p = (mass) * (velocity)
It is a vector quantity, and the total linear momentum of
a bunch of objects will remain the same, before and after
a collision.
impulse = (force) * (time)
(change in momentum) = (impulse)
p - p = (force) * (time)
final initial
m*v - m*v = (force) * (time)
final initial
Copyright © Michael Richmond.
This work is licensed under a Creative Commons License.